Kitty Kelly (Quitmeyer) (wellreadpanda.com) is a librarian turned professional yarn-crafter. Her interests lie in sustainability, knitting and crochet, books, and red pandas. She has volunteered to teach some of her amazing skills during the conference. Perhaps you will be able to become a mobile knitter / hiker like her!
She has also offered to lead daily yoga and meditation classes at dinacon. (Though she has a disclaimer that she is not a professional in any of these.)
During the conference he proposes to lead mini-expeditions around the island while carrying a bunch of sensors to do 360 camera + GPS mapping + fruit/plant identification of trails on the island, and producing videos, imagery, and maps of things we find in the island.
Dr. Amit Zoran is Senior Lecturer at the School of Engineering and Computer Science at the The Hebrew University of Jerusalem. He holds a Ph.D. and a M.S. in Media Arts and Science from the MIT Media Lab, a M.Des. in product design from Bezalel, and a B.Sc. in Communication System Engineering from Ben-Gurion University, Israel. In his work, Dr. Zoran studies human-computer interaction, design, craft, and cooking, exploring the divergent realms of emerging computational design technologies and traditional hand-hewn skills.
Hybrid (digital, molecular yet local) Gastronomy: Digital Gastronomy is a culinary vision were traditional cooking is infused with new computational abilities (rather than replacing the chef with an autonomous machine). We will investigate how to deploy digital cooking techniques in traditional Thai kitchens, using local ingredients that we collect in nature, and integrate them into cooking via hybrid methods.
My partner Sebastian Monroy and I make digital art together.
Me: interaction design and building installations
He: programming and visual design
This project has evolved!
~ We are going to record the electrical activity in a variety of plants over longer (3-5 days) and shorter (1-12 hours) periods of time.
~ We’ll use the data to make generative art (hopefully in real time) using Unity, as if the plants are drawing.
~We’ll focus on large leaf vegetation.
~While the plants are drawing their art, I will draw the plants.
~ The project will end with the collection of generative art projection mapped onto the plants that generated them. It’ll be an illuminated forest experience.
WE INVITE OTHERS TO GET INVOLVED // HERE’S HOW
~ join my plant sketching sessions. I’ll be drawing the plants daily
~ If you’re great at biological drawing, or if your PRETTY OKAY at any kind of drawing, please lend your expertise! Host a plant sketching sesh and share your knowledge.
~ If you’ve measured plant electricity before, we’d love your input and help!
~ If you have specialized knowledge about how plants use electricity, please share! It will help a lot with creating meaningful visual designs.
~ If you’re a performance artist, are you interested in performing in the illuminated forest?
We’re inspired by the bio-diversity on the island, and how different tropical plants might express themselves differently or similarly to others in varying conditions.
To understand how to get the most accurate measurements, we’re going to try non-invasive extracellular recording using silver chloride treated electrodes or a method using medical electrodes like the kind used in EEG.
We're using this thread on electronics stackexchange
to learn about how to measure the electricity from foliage.
////////////////////////// We are going to use this data to generate graphic art using the Unity game engine. Here’s a peep at some of our generative artwork in Unity:
////////////////////////// TeamLab’s light projection onto trees inspires us.
Our goal is to project the digital art generated by the plant’s electricity back onto the plant itself — to show activity in the plant that is always happening, but unseen.
~ Greenlee DM-510A True RMS Professional Plant Digital Multimeter
~ DTECH 10 Feet USB 2.0 to RS232 DB9 Serial Port Adapter Cable with FTDI (10′ wired connection for DMM to PC display — maybe a longer one? wireless?) ~ 4mm Ag/AgCl electrode discs ~ Spectra 360 Electrode Gel
David Bowen is a studio artist and educator whose work has been featured in numerous group and solo exhibitions nationally and internationally. Bowen’s work consists of interactive, reactive and generative processes that emerge from intersections between natural and mechanical systems. He is currently an Associate Professor of Sculpture and Physical Computing at the University of Minnesota.
At the conference, he will produce a work that utilizes data obtained from this unique landscape and geographic location. Some examples of this include scanning the dynamic surface of the water, capturing the physical movements of objects caused by the wind or logging fluctuations in temperature and light conditions. This collected data will manifest itself in a physical sculptural object that will move, adapt to or emulate the natural phenomena observed.
Scott (Seamus) Kildall is a new media artist (www.kildall.com) who creates installations about how nature interacts with humans, including creating “voices for plants based on their electrical activity and synthesizers from on water quality.