Margaret Minsky creates multimedia artifacts exploring learning, improvisation and thought. Her core research has been in the field of haptic interfaces (computational interfaces that simulate objects that you can touch and feel), as well as educational technology. Recently she has been investigating “Do We Think Differently Upside Down?”, substituting circus trapeze for furniture in the workplace and investigating whether that’s good for our cognitive, social, and physical wellbeing. Oliver Steele is a software engineer, technology advisor, and open source contributor. Previously he has been an engineering manager, product manager, and educator at Olin College of Engineering, Apple, Aol, and Nest.
The Dinacon 1 projects pages show our on-location projects as a team, and as individuals, last year. Amazing dinasaurs from dinacon 1 returning as node leaders for dinacon 2
L Wilkins is a cyborg based in Toronto, Canada. They are currently a PhD student at the University of Toronto, chair at Site 3 coLaboratory, and co-executive director of Little Dada.
I’m interested in exploring the relationship between the senses at nature through cybernetics. I want to explore magnetic fields and translating them into physical experiences. I plan to create at least 2 devices that translate these fields into sensory experiences, and contrast this data with other environments.
Antony Hall [UK] is an interdisciplinary artist / educator / amateur scientist. His current research concerns multisensory perceptual illusion, exploring methods used in experimental psychology within framework of artistic practice. Working with bio sensors and tactile feedback mechanisms to induce illusory experiences. Previous projects have investigated the physical behaviour of liquids, and the physiology of animals, for which he develops control structures [devices & instruments] within which these unique phenomena can exist, perpetuating their existence for extended observation, study and experience. For example; Working with electrogenic fish, harnessing their electric fields and communication signals, using a laser to record sound from microscopic pond creatures in a drop of pond water, analogue liquid light projection and Heleshaw cells.
He is a a founding member of Owl Project who work with wood and electronics to fuse sculpture and sound art and craft. They create crafted music making machines, sensors, interfaces and objects which intermix pre-steam and digital technologies. Drawing on influences such as 70’s synthesiser culture, DIY woodworking and current digital crafts, the resulting artwork is a quirky and intriguing critique of the allure and production of technology. The result is a distinctive range of musical and sculptural instruments that critique human interaction with computer interfaces and our increasing appetite for new and often disposable technologies.
Daniëlle is an international field researcher, environmental educator, paraveterinarian, and soon-to-be tropical forester from the chilly Netherlands. Dani not only documents projects, but uses her skills as an adventurous polymath to help practioners solve problems and fully realize their goals in wilderness contexts.
In dinacon 1, she served as the excellent documentarian capturing everyone’s amazing projects and experiences!
Valerie is the Director of the Wildlife Cancer Observation Network and a PhD student at Arizona State University. She studies all things animal, evolution and cancer related. Her particular interest lies in how cancer affects non-human animals, and how the different evolutionary paths each species has taken might affect how susceptible each one is to cancer. Additionally, she wants to understand how anthropogenic influences might affect cancer in animals and use this as a tool to explore our changing world. In her free time she plays cello, climb rocks, and occasionally trains computers to write poetry.
Yannick is the captain of the gorgeous Diva Marine. This is a vessel he and Tasneem have been working to develop into a marine makerspace on top of its normal duties as a commercial sailing and dive ship: https://www.indiegogo.com/projects/vessel-for-inquiry-a-marine-learning-lab-pilot#/
Lucky for us, we got Yannick to join our conference with his amazing ship. He will be docked off our island and generously providing
Bio: I’m a new media artist and creative coder from Barcelona. I focus my practice in code, electronics and non-digital objects for creating interactive projects often framed as experimental games, which aim to go beyond the game itself. From educational to sociological approaches, my interest lies in the de-hierarchization of traditional art relations. With my works, I have participated in different festivals such Ars Electronica, Japan Media Arts Festival, FILE Festival or Sónar, among others, and I have also done residences in TAG Montreal, an EMARE Residency at QUT (Brisbane) and Platohedro (Medellin).
Project: At this moment I am working on a long-term research project around robots, artificial intelligence and social relations. The purpose of this research is to create an interactive installation based on a hybrid multi-agent social simulation. The multi-agent system is based in a master environment and a series of intelligent networked robots. The robots have wheels and different sensors that allow them to move, feel and communicate with the environment. They also have AI software that allows them to have their own personality, social status, and to learn and communicate verbally with others. The main objective is to visualize and analyze the power relations within a society in a physical way, through objects that represent the different individuals, their status and behaviour in a procedural simulated world. I’d like to bring some of this devices to the Dinacon and see how they interact with that environment.
Adam Zaretsky Ph.D. is a Wet-Lab Art Practitioner mixing Ecology, Biotechnology, Non-human Relations, Body Performance and Gastronomy. Zaretsky stages lively, hands-on bioart production labs based on topics such as: foreign species invasion (pure/impure), radical food science (edible/inedible), jazz bioinformatics (code/flesh), tissue culture (undead/semi-alive), transgenic design issues (traits/desires), interactive ethology (person/machine/non-human) and physiology (performance/stress). Headmaster VASTAL (The Vivoarts School for Transgenic Aesthetics Ltd.), Principal NADLinc (Biotech Corporation), Artist in Residence, psyFert (Psychic Fertility Clinic), Advisor, BEAk (The Bioart Ethical Advisory komission)
ImmerSea: Subversive Submersibles is water-adapted augmented reality (AR). This may include aquatic AR goggles, immersive AR environments and AR submergibles. ImmerSea: Subversive Submersibles are installation experimentations creative real time and re-mashed audio visual overlays for experience alteration and tabulation of reactions. Centered around a pop-up sustainable miniature golf course made for recording biodiversity, we plan to transmit live mixed Video Jockey footage to our submerged AR human subjects in the Andaman Sea. Miniature golf is great low impact fun especially if it is sourced from local and sustainable materials. The Sustainable Miniature Golf Course is an interface to teach-in about biodiversity, human gene editing and bioethics. It is also a chill-out node to refuel, talk about theory and practice, hatch bioart ideas and underwater AR-VJ immersive transmission station. With enough funding we plan to use zorb balls and biosensors which may lead us into immersive use of sounds and tactility drawn in real time from the biodiverse environment.
At DiNaCon, Parker and Farinella will collaborate on a playful drawing project in which image recognition software will be (mis)used to interpret the natural world. Inspired by William Beebe’s historical team at the Department of Tropical Research, we’ll employ the new technologies at our disposal as a means for exploration and artistic discovery. In a digital game of ‘telephone’ we will use only computer-generated descriptions of the island’s flora and fauna to communicate with each other the as a basis for illustrations. The results of feeding natural observations through multiple human and computer interpretations will create the basis for game of natural discovery with surreal and potentially revealing results. We will display the final drawings along with their AI descriptions as part of a small exhibition.
Matteo Farinella is an interdisciplinary scientist, illustrator and science communicator. He combines his background in neuroscience with a lifelong passion for art and storytelling to make science more fun and accessible for everyone. He is the author of the graphic novels Neurocomic and The Senses. He is currently a presidential scholar in Society and Neuroscience at Columbia University, New York.
Pamela Parker is a designer and artist interested in drawing connections and telling stories. She makes environmental graphic design work for exhibitions, installations for public spaces and urban play projects for fun. She spends a lot of time thinking about what makes a space into a place.