Bio: Hannah Wolfe is a media artist and PhD candidate in Media Arts and Technology at the University of California, Santa Barbara. She earned a B.A. in Visual Arts from Bennington College (2009) and both an M.S. in Media Arts and Technology (2016) and an M.S. in Computer Science (2017) from the University of California, Santa Barbara. Her work has been shown at international art exhibitions and published in academic journals. Her artwork focuses on the relationship between body and technology, giving computers and robots biological qualities. Her research interests include human robot interaction, affective computing, virtual reality, and computational creativity.
06.18.18 – 07.01.18 // Palm Reading // generates abstract visual art in Unity from the bioelectricity measured from palm tree fronds on Koh Lon island
BIO // Jessica + Sebastian make digital art together at their studio in Atlanta called INTO OUTOF
Sebastian Monroy has an MS in Computer Graphics and makes generative art and interactive art in Unity. Check out his work @smokelore
Jessica Anderson has an MS in Digital Media, helps direct the Spelman College Innovation Lab, and tries to keep it real. She claims to be a thinker + maker + designer + lover. That means she’s head-first in concept art, fabricating installation stuff like domes and projection surfaces, designing interactions that are meaningful, and loving with her whole heart. Check out Jessica’s work jessicology.com
///////////////////////////////// We were inspired by @DrBeef on twitter //
We’re also inspired by the bio-diversity on the island, and how different tropical plants might express themselves through the patterns in their electrical activity. To understand how to get the most accurate measurements of electrical activity in plants, we used non-invasive extracellular recording using Backyard Brains’ Plant Spiker Box.
We're using this thread on electronics stackexchange
to learn about how to measure the electricity from foliage.
We tried recording from the board into a field recorder with an audio cable. That data was too noisy. We tried recording with the app using my Android phone — not quite readable. We ended up using the USB to record right into the laptop. This gave the cleanest results.
We wanted to record for days at a time, but the constraints put us at recordings of 3-5 hours at a time. Because the recording is a wav file, Sebastian parsed the data before we had values that we could use.
A post shared by DiNaCon (@digital.naturalism.conference) on
//////////////// THE FUTURE //////////////////
We’re planning to complete the same experiment with a potted palm that lives on our terrace in Midtown Atlanta to compare how a city palm and a jungle palm might differ or resemble one another when their electrical activity is compared using the same parameters. We want to print these Palm Readings and show them off. We’d like to use the art prints as a target for an augmented reality component that shows the animating 3 dimensional aspect of the piece. Stay tuned. We’ll be kicking off the urban Palm Reading soon!
Project : Playable simulation of how plastic waste disrupts ecosystems using the Boids flocking model (cool example here).
Bio : I’m a game developer in Austin. I got Master’s degree in Digital Media and met super cool people at Georgia Tech. I play a lot of video games but as a creator I’m trying to use them as a way to express ideas about myself and the world.
Education Engineer / Founding Center Director @HackSchool
My Project: I have so many ideas! My project will likely center around data collection and data visualization. As a math / science / engineer, I’m always curious about setting up distributed networks of data sensors. My plan is to create a network of temperature, humidity, pressure, and light sensors to distribute around the jungle and create a data visualization that can become a learning module for my class. I’m also curious about setting up a camera trap to see what kinds of wildlife we can capture. I’ll be bringing our my standard hack-pack of sensors, microcontrollers, etc… If you’re interested in collaborating, let me know!
My Why (About me…): For the past five years, I was the Education Engineer for SparkFun Electronics, an open-source electronics education company. I started my career as an electrical engineer. After 8 years working in the industry, I fell in love with teaching and working with students. I left engineering to pursue a second career as an educator, earned my Masters in Education at CU Boulder, and worked as a high school teacher for 5 years teaching physics, engineering, and mathematics.
My hobbies / interests: I love running, exploring, climbing, baking, gardening, cooking, and just building stuff.
During my 7 days at DiNaCon I want to build myself wearable studio gear that will allow me to go into the ocean to spend time there fishing for materials, diving for details, weaving with water and etching salty circuits in my datasheet-swimwear.
By trying to realize this unlikely combination of moving to stay afloat while moving to make, I want to see if I can dive deeper into the experience of what it means to be able to “make while moving through the world”.
Precisely because this endeavor may sound silly, it appeals to me. I have hopes that by distancing myself from reason – in this case “reasonable modes of making” – I can create an opening in the fabric of optimized experience to slip through and experience the other side. Looking back at our lives shaped by optimized experience I might catch a glimpse of something one can only see from underwater.
I have no idea where this initial idea for A Swimming Studio Practice will take me, but if it appeals to you, or if it does not, feel welcome to join.
Since I probably can’t spend all my time in the water, I will also be very interested to observe and study other people’s “dry studio practices”. Collecting ideas ideas and sharing these with you. If you would like me to follow you around for the day to study how you work in the wild, let me know, I would love to.
* * *
An Underwater Studio Practice lead me to write this tale of Crochetteering:
Vanessa Rosa is a Brazilian visual artist and art historian. She creates projects that mixtures public art, community activities, technological experiments and historical research, usually having painting as her main medium. Currently she has been developing a research about ethnocomputing/ethnomathematics, studying the algorithms embedded in traditional arts from worldwide cultures. Vanessa has worked as project coordinator for different organizations and is an illustrator and art director for Viajante do Tempo publishing company, being one of the company’s owners. She has done mural paintings, residencies, exhibitions and other projects in different countries across South and North America, Europe, Africa and Asia.
Project: Rupesh will be working on a children’s’ storybook project. The storybook features true stories of local individuals in Kathmandu working in technology.
Bio: Rupesh is an educator and a writer living in Kathmandu.
A primary school classroom is one of his most favorite places to be in. Rupesh started reading child magazines in kindergarten, developed a love for writing in the second grade, an unquenchable awe and enthusiasm to learn science when he was a fourth grader.
His interests have pushed him to become an educator working to foster modern thinking skills in his students through STEAM education, with “Karkhana”.
He is a part of the “Word Warriors”, a local spoken word poetry community in Kathmandu. He performs in local poetry gigs, and experiments with different aspects of poetry with “Kavindrapur”, a little poetry collaborative that he co-founded.
Erik Zepka has a wide field of interests, with having previous experience as a lab biologist, artist, media creator, writer, and hacker. He is open to all of DINACONs themes, with a slight preference for creating an art project while being here on the island, throwing his background in the mix. With this, he will attempt to create ‘ science fictional environments’ for the viewer, that will combine critique of bureaucratized science, open research speculation and play, taking advantage of what the immediate environment best affords.
Project(s)- Interspecies communication with plants and collaborative mapping of Dinacon.
Hi! I am Shreyasi, an artist from Bangalore, India. I study New Media Design at Media Lab Helsinki, Aalto University and live in Helsinki, Finland. Some of the projects I am currently working on are – robot petting zoo, ecosystem songs, interspecies communication.
During my my time at DiNaCon, I want to set up a communication network between Tree 0 (in Helsinki ) and Tree 1 (on Koh Lon). Over time, I am hoping that this communication will reveal to us how trees/plants sense and respond to their environment and changes within it.
I would also like to make a collaborative map of DiNaCon. The map is in 2 parts, one which is bound by the geography of Koh Lon based on peoples experiences at DiNaCon and the other, a map of the network and collaborations that arise out of DiNaCon. Ideally this will be online and searchable and will have all kinds of amazing filtering possible but maybe an analog mapping workshop will be a good place to begin from 🙂
Some of my work can be found on http://shreyasi.in/.