Sid Drmay

Dates: 14/08/2019-28/08/2019

Project: The Sustainable Zine: Being a zinester for many years I’ve noticed how unsustainable zines can be depending on how they are produced. At Dinacon I plan on using natural dyes and inks on natural materials to explore all the ways that Panama and it’s nature can create colour and story. The goal is to make a zine inspired by Dinacon and the experiences in Gamboa that will eventually fade and degrade until it doesn’t exist at all except in pictures, much like memories!

Sid Drmay is a nonbinary queer multidisciplinary artist based in Hamilton, ON. They use textile art to explore growing up online, nosebleeds, queerness and transness and all the weirdness that comes with that. They love weaving, embroidery, screenprinting, their two cats, and sour gummy candies.

Michal Sahaf

August 4th – 10th 2019

I’ve recently finished my PhD on plant biomechanics. I studied physics and teach it, but find a lot of things fascinating, including plants, art, cats, humans and other sentient beings. I like making things, thinking about things, and things that make me think.

Life of Leaf: The project I have in mind is a structure made mostly out of what can be found in the woods and some connective tissue. It will include sub-structures at various scales, which change in time as the plant elements in it grow or decay. Plants dynamics have many timescales, from seconds to years, and I aim to find a way to incorporate plant motion and function into a cool and totally useless thing that will be fun to look at.

I’m also curious to see unique patterns in local plants, and collaborate with other people who work on projects I can relate to.

Ray LC

August 19 to 22.

Generative Dance in the Wild.

How do movements couple to sounds in the natural environment, and can paired dance communication by improvised both in the movements and musical composition realms? I plan to use SonicPi to generatively sample sound recorded from nature to make musical beats and rhythms. These beats will couple to pair dance metaphors in paradigms in salsa and zouk, which are popular dances in Panama. Specifically the project consists of the following phases.

  1. Record sounds in the natural environment of Panama and use them to construct simple phrases in SonicPi, choosing the right envelopes to synthesize beat sounds which, when live-looped together, produces Latin-like rhythms.
  2. Begin recruiting conference attendees for a performance which involves dancing in sync to the collected beats. I will train those who are not familiar with simple steps of salsa and bachata latin dancing so that all can practice together even without formal training.
  3. We will construct a wearable interface for switching between different SoniPi sketches for generating different sounds. We will prototype a teensy-based device that can use accelerometer data to switch between beats. The choice will depend on the leader in the dance pair.
  4. We will user test a pair of dancers, one of whom (leader) can switch between rhythms and music that inspires different dance forms and speeds. The leader can choose both her steps and the musical rhythms being generated. For example, she can choose to dance bachata rather than salsa, or to have a dip in the salsa, and can choose the musical motifs appropriate to these specific actions.
  5. If time permits, we will organize a Casino Rueda performance using pairs of dancers who can all control the music in different ways. If the technology does not permit it, we can prototype the process using calls much like in Casino Rueda, giving our DJ a cue to change the music.

The project investigates whether improvisation in dance can be coupled also to improvisation in music. Can we create a system for both changing the musicality and the movements in dance? We aim to investigate this in a natural context where Latin rhythms and natural sounds can be used as samples to create a performance of higher order improvisation.

Ray LC is an interdisciplinary artist and designer who incorporates cutting edge neuroscience research as a foundation for building experiences that create empathic bonds between humans and between humans and machines. He previously published papers on PTSD and creativity at UCLA and Japan’s RIKEN institute, and is currently a researcher at Parsons School of Design and Cornell Medical College. He’s currently designing an exhibit on computational vision as Designer in Residence at NYSCI: New York Hall of Science. Ray LC constructs physical installations, interactive experiences, and narrative works from the multidisciplinary perspectives of creative technology, art, and science. He works in interdisciplinary teams of collaborative experts like psychologists, software engineers, fashion designers, physical therapists, and creative coders.

Irene Ródenas

Dates: 04th August 2019 – 10th August 2019

Hello everyone! I’m Irene and I will be at Dinacon from the 4th till the 10th. I am an Explorer of Interfaces where my interests starts with the objects and, by shaping them, see how they can affect on our perceptions and senses.

With a background in Product Design and Mixed Media Art, I use technology in order to enhance our encounter and interaction with the objects I’m building. I have a strong knowledge and interest in digital fabrication technologies and I try to use them as a tool for exploration and development.

Anna Carreras

I’m a creative coder and a pseudo-new media artist based in Barcelona interested in experimentation on interactive communication focusing on the use of generative algorithms, creative code and interactive technology as a means of communication and an experience generator for new narratives creation.

Jason Bond

Attending August 2nd—16th 2019

I’m a digital interactive media (“videogame”) artist with a special interest in our relationship with nature. I’ll be at Dinacon for 2 weeks and will probably make a videogame or something!

Attaching some of my past work below:

A wee prototype game I made where you roam the city of Toronto (re-created via map data) as the local wildlife! Animal models from MalberS Animation, city built using Wrld3D, music by Everloop. I assembled the pieces into a 4-player sandbox game.
A cute all-ages game I co-created with Colin Sanders, wherein one nurtures planets back to health by growing and maintaining a space garden. Features ecosystem simulation and code-generated plants (each unique). I co-designed, did most of the code base, and created the visuals.

Ashlin Aronin

Ashlin Aronin using his Membrane nose-controlled synthesizer

Dates: 8/17/19 – 8/31/19

Hey Dinacon! I’m a sound and software artist based in Portland, OR. My work plays with conversation, language and relationships using humor, space and memory. Through online and physical installations and performances, I poke fun at the current convergence of political and corporate perspectives and create new ways for people to interact with each other, machines and the world. I enjoy learning and teaching others about new technology and ideas.

My project is to make an abstract video game based on the historical excavation of the Culebra Cut (part of the Panama Canal near Dinacon), with hand-drawn graphics and an improvised synthy soundtrack.

Friedrich Kirschner

Hey hey. I’m Friedrich. I will be at DINACON from the 25th to the 31st of August.

My main project for my time at DINACON will be to reserarch how to best convert non-human species and objects into fun, but also weird characters in videogames, and figure out how best to describe and model interactions with them.

In additon, I’m happy to listen and talk to the other participants and see how I can help out with the knowledge I have.

Marcus Banks

Project: Marcus will be working on two potential projects. First, working with natural materials and up-cycled waste to recreate science equipment in the wild. Second, to isolate and paint with pigmented bacteria and other microorganisms.

Bio: Marcus is a current MFA Design and Technology student at Parsons School of Design and has a B.S. in Biology. His current works center on sustainability and testing alternative materials for use in non-traditional and underfunded laboratory spaces.

Samantha Wong

Dates 8/25-8/31

Project: I would like to create a prototype for an interactive exhibition about ecosystems and or biodiversity.

Bio: Samantha will be graduating hunter college this May with dual majors in biology in art and a minor in english. She loves making things and has been in the museum world for about 7 years, focused on communication, education and exhibition design. This will be her first time out of the US on her own but is excited to expand her boundaries and meet new people. She loves power tools, is very high energy and knows a bunch of random animal facts.