How do movements couple to sounds in the natural environment, and can paired dance communication by improvised both in the movements and musical composition realms? I used SonicPi to generatively sample sound recorded from nature to make musical beats and rhythms. These beats will couple to pair dance metaphors in paradigms in salsa and zouk, which are popular dances in Panama. Specifically the project consists of the following phases.
1. Record sounds in the natural environment of Panama and use them to construct simple phrases in SonicPi, choosing the right envelopes to synthesize beat sounds which, when live-looped together, produces Latin-like rhythms.
2. Begin recruiting conference attendees for a performance which involves dancing in sync to the collected beats. I will train those who are not familiar with simple steps of salsa and bachata latin dancing so that all can practice together even without formal training.
3. We will construct a wearable interface for switching between different SoniPi sketches for generating different sounds. We will prototype a teensy-based device that can use accelerometer data to switch between beats. The choice will depend on the leader in the dance pair.
4. We will user test a pair of dancers, one of whom (leader) can switch between rhythms and music that inspires different dance forms and speeds. The leader can choose both her steps and the musical rhythms being generated. For example, she can choose to dance bachata rather than salsa, or to have a dip in the salsa, and can choose the musical motifs appropriate to these specific actions.
5. If time permits, we will organize a Casino Rueda performance using pairs of dancers who can all control the music in different ways. If the technology does not permit it, we can prototype the process using calls much like in Casino Rueda, giving our DJ a cue to change the music.
The project investigates whether improvisation in dance can be coupled also to improvisation in music. Can we create a system for both changing the musicality and the movements in dance? We aim to investigate this in a natural context where Latin rhythms and natural sounds can be used as samples to create a performance of higher order improvisation.
Can EEG be used as a source of sound and can this sound be used to harmonize with the environment? This project generates a work of symphonic sound using human EEG attention data and EEG data in the wild. I use a MindWave Mobile headset to get attention data from humans and translates that scale to pitch for the melody. I use plant electrical data to recorded using plant electrodes (thanks to Seamus) to generate the tonic portion for the work. Combining the phasic EEG music with the tonic plant environmental music gives a voice to the way we operate in the universe. We humans make a lot of phasic noise, but the plant and environment of the world embody the tone and mood that form the substance of a work. We co-create with electrical recordings from the brain and the plant to make a symphony of Gamboa.
MindWave Mobile data is piped to BrainWaveOSC app, which sends the data to Unity. Unity uses an AudioSource to generate the pitch as mapped from attention data. On the plant side, Arduino is used to record and log plant electrical values. These two sources of EEG are part of the environment we exist in. Human EEG as you can see in the video demo, is used to generate pitch, making directed musical phrases using attention, so humans can control to come extent (but not all). Plant EEG will be used to generate the subtext of the symphony, forming the chords that the human EEG will play on top of. Both have a life of its own, so that the final form of the work is as much part of the environment of Gamboa as to any conscious control by any party.
Ray LC’s artistic practice incorporates cutting-edge neuroscience research for building bonds between humans and between humans and machines. He studied AI (Cal) and neuroscience (UCLA), building interactive art in Tokyo while publishing papers on PTSD. He’s Visiting Professor, Northeastern University College of Art, Media, Design. He was artist-in-residence at BankArt, 1_Wall_Tokyo, Brooklyn Fashion BFDA, Process Space LMCC, NYSCI, Saari Residence. He exhibited at Kiyoshi Saito Museum, Tokyo GoldenEgg, Columbia University Macy Gallery, Java Studios, CUHK, Elektra, NYSCI, Happieee Place ArtLab. He was awarded by Japan JSPS, National Science Foundation, National Institute of Health, Microsoft Imagine Cup, Adobe Design Achievement Award. http://www.raylc.org/
First of all, thanks so much to those who could join us at some point over these last two years in either Thailand, Panama, or both! We really appreciate you taking time out of your busy schedules to join a weird, experimental community of neat folks in interesting environments. It has been wonderful and magical, and it makes me so happy to see the wonderful projects, collaborations, and friendships forged, and fascinations with non-human environments and creatures that were developed.
Unfortunately, at the beginning of November, the place we
were counting on having for DINACON 2020 fell through. You may not realize it,
but a big weird event like DINACON is a year-round job, and before we start
accepting people, or even open applications we need to have a sure-fire place
lined up, and this happens after many months of scouting and comparing places.
Missing out on a spot at the last minute like this puts a major crunch on us
because we also need to leave time for applicants to consider and prepare
themselves, their travels, and their funding.
Since then, me, Lee, and Sid gave ourselves an extra month
to see if we could hunt down a spot meeting our multifaceted criteria. Many of
you gave great suggestions and contacts, and we have a great document we have
been compiling of cool venues that might good for future DINACONS. We have zero
funding for actually being able to scout out any of these places, but hopefully
some serendipity will bring us by.
So for now, we have decided to call off DINACON for the
year 2020. We are aiming to have the next DINACON set sometime in June or July,
This will give us time to hunt down a great venue,
connecting with a good local team, and work out the logistics for a terrific
DINACON 3. Most importantly it will give us a much-needed break to work on our
own projects and personal sustainability. I spent the entirety of 2019 pretty
much getting the lab together and prepped and ready for DINACON and cleaning it
back up after, and going through the resulting documentation. It was a terrific
massive stress-test of the facilities and everything DINALAB should be. It
worked perfectly to connect us up with locals, and demonstrate the possibilities
of our new jungle lab. Now it will be exciting to spend some time in DINALAB
and actually get to crank on some projects myself too! Also, considering most
conferences last 3-5 days, over the past 2 years it’s kind of like we ran over
“Andy, why not just do it at your house again?”
– the entire goal of DINACON as an experimental conference is
to create a gathering of people that very much focused on connecting people and
technology deeply with a specific, contextual place. A disadvantage to this is
that, unfortunately not everybody in the world has access to all the other
parts of the world. So I wanted to make it a goal that our Conference would
move to different places and allow others the opportunity to join us. We will
likely have DINACON in Panama again, but I wouldn’t want to hold it there without
bouncing around to some other hemispheres a bit.
“Andy, why not just make it like 2 weeks! Go easy on yourself!”
-For me, one of the key features of DINACON was its extended
duration and inter-generationality. I want to give people the opportunity to slow
down, experience a place, and intermesh with their surroundings and each other.
I also feel that there is a certain magic in groups that comes from not having
everyone begin and end at the same time. It simulates longer term communities
and projects. It forces people to take on responsibilities, help others, make
key decisions, and understand that the fear-of-missing-out is inevitable as
nobody will really experience the whole thing. It also makes people reflect on
their own work and communication, and prepare their ideas and knowledge to be
passed down to the new generations. That might be one of the most important
skills there is.
So, I don’t think I would consider doing a DINACON shorter
than 3 weeks, and I feel that 4-5 weeks is a good sweetspot.
“Oh, I know the best place to have a DINACON!”
-Cool, let us know! send us links to the place, a contact
person, what facilities are available, when it might be available, a rough idea
of prices, and we can add it to our document of potential places in the future.
“We should run our own regional DINACONs all over the world!”
-Sure thing, go for it! A big reason I do this is to try to
demonstrate that you can pull off meaningful, productive get-togethers with
people and neat places without much costs or getting big institution funding or
permission. It’s been great seeing all the meetups people have already
organized as they travel around the world. My only request is that if you
organize something yourselves, you are clear about who is organizing it and
responsible, and who is NOT organizing it (e.g. Me with Digital Naturalism
While we are all a bit dismayed that we won’t have a DINACON
for 2020, we hope we all can direct that extra energy to helping out each other
and all the living creatures around us.
I am Janne. I am a director, a performance and multimedia artist. I am a member of the artist group VT (www.virtuellestheater.net) and a researcher within the masters program “Spiel && Objekt¨ at the HfS Ernst Busch Berlin, where I met Leoni Voegelin, Tomas Montes Massa, Lena Maria Eickenbusch. As a group, we share the desire to develop an ecologic & non-anthropocentric view of arts. Our research motivation drives us to explore the interaction between the biodiversity of the rainforest with the behaviour of light, using these local biosolar entanglements as inspiration to create a techno-vegetal monster. Relevant milestones for us are monstrous & cyborg thinking, kinetic sculptures and object-oriented theatrical narratives. We imagine a solar-powered, Arduino-motored, light-searching hybrid creature, a wired-photosynthetic robot that aesthetically condenses our research and friendly coexists in the jungle. Speculating on the fusion of organic material and new technologies is for us an artistic urgency, and therefore we are eager to prototype and meet this critter!
University of California Santa Barbara, Media Arts and Technology
Some sketches and doodles made in Gamboa. Just some observations of the beautiful place and the beautiful peoplez.
I like sloths.
They move really slowly, and they seem to be smiling all the time.
I was really lucky to see at least two sloths every day during my 5 days there. They hang out in Cecropia trees and on fences.
I arrived in Panama in a state of panic. I had been stranded in SF for 31 hours before getting there … didn’t get much sleep at all during that 31 hours.
Leaf cutter ants are great. They’re always really busy, moving their pieces of leaves. If you try to block their highway with a stick, they’ll figure out how to work around it, and keep going.
Some times you just got to keep going.
My good friend and roommate Michal, who I met on my first night in Gamboa, was making some decorations for trees. She’s great. I like her a lot. We talked about buddhism, meditation, and … boys. Susan, our other roommate and good friend later joined the discussion. I liked staying in our little barrack when it’s raining outside. The rain sound gives me a sense of peace and comfort.
The little men on the roadsigns all have great butts.
Agoutis are a type of strange and cute animal native to Gamboa. They jump around places and seem to eat grass.
The Mimosa plants respond to touch rapidly. I’ve seen them in stores for sale when I was a child. Back then they didn’t respond as quickly. In China we call them “Shy Grass”, because they shy away the moment you touch them.
Michal used some power tools to drill holes in coconut shells. Some of them have rotten parts that are easy to break. She said “It’s funny how hard it is to penetrate it, but so easy to break it”. I though that was really interesting. Humans are like that too, especially their hearts.
Jen used a motion sensor for her project. I thought she said “emotion sensor”. I’d be down to have an “emotion sensor”. I can hold it in my hand and it’ll tell me how I’m feeling.
Peter gave a really great tour at Pipeline road. We walked through the rainforest and swam in a waterhole full of “kissy fish” (Red garra), at least that’s what they called it when I first heard of them. I’ve never seen them in the wild before. They come up and eat your dead skin, and they also bite on other stuff floating on the surface of the water.
Peter does research on Cecropia Trees. He told us about the the symbiotic relationship between the plant and the ants (leaf cutters if I remember correctly). The ants eat the tree, but they also protect the tree from animals. That’s why the sloths are so itchy all the time. It’s because the ants are bothering the sloths so they wouldn’t harm the tree. If you knock on the tree a few times the ants will come out of the hollow trunk and try to find where you were knocking, and get ready to attack.
On our last day we went on a tour to the native villages. A local guide gave another nice tour. There was a type of tree called the “Water Tree”. When you hit it you can hear the water inside of the trunk. The guide told us this type of tree grow really fast by sucking up all the water they can get. They grow to the size shown in my sketch in only a few years.
I bought a little sloth pendant made from Tagua seed, which is also called Vegetable Ivory. A little Israeli girl also wanted it … but she let me have it. She’s very nice. She also gave me a kitten to pet when we were in front of the field station.
Laser frogs are great. I forgot what they’re called scientifically. They make these laser sounds like “pew pew”, in the storm drains at night. I never saw what they looked like. But I enjoyed their little techno music sessions.
I heard that exact sentence, with that exact phrasing, at least three times during my stay at Dinacon. I heard the sentiment behind it countless times, and already knew what the next set of words would be, too.
To start: I learnt how-to and made some Origami birds that can flap their wings, I learnt how-to solder and made two different DIY-Arduinos — and then used one to test variable water quality based on electrical current conductivity, I sketched the rainforest slightly abstractly (and definitely too faintly), I was part of a duo with Leoni Voegelin that called ourselves The Cutie Agoutis — and produced a few comedy ’shopped dystopic images for one of the Dinacon Open Houses, I worked along with definitely professional writer Nate Walsh on a computer generated poem, and I foraged for, helped design, and helped film a costume for a movie!
Every step of the way, the work I produced was preceded by my learning the skillset required to do it right before diving in. Part of the magic of Dinacon is just the sheer breadth of participant expertise and open expectation. The average participant probably had one or more graduate degrees, is an adjunct at a university, or is a lifelong experimenter and artist. And yet they were here. In the middle of the rainforest, in the middle of the rainy season. And it’s because they wanted to learn more from others at the conference. The tone of the conference was set early when one of the requirements was to receive commentary on your work from other people. The socializing aspect was built into the conference structure, and the inclusivity of attracting people from all walks of life, as long as they self-selected to be part of an experimental conference, ensured that everyone would be open to the interaction — which led to people furiously teaching each other everything they knew.
The largest (in scale) project I worked on was with Craig Durkin where we produced some cutting edge watermelon quality prediction research for one of the Dinacon Open Houses. We had gone shopping in Panama City during the morning, and on our way back wondered what, if anything, we could each display during the Open House. Craig, professionally a Materials Scientist, mused that we could just run a simple experiment to test whether or not it was a myth that people can predict watermelon quality prior to opening them up. I told him I can confirm it’s not a myth because I knew for a fact that I could do it. And we were off.
I think here hid another secret of the magic of Dinacon: the complete self-unimportance of the participants. Just reading through the Proceedings of the First Digital Naturalism Conference, everyone felt comfortable scaling back the scope of their project and talking about their work in exploratory, hilarious, matter-of-fact ways. The conference itself requires so little of the work that participants produce. A blog post, an infographic, and an art display of four sculptures with projected imagery all count as ‘something’ and are all celebrated as successes. The point isn’t to produce your best work, it’s to just produce. When the barrier for success is so low, people aren’t afraid to invest their time in one another’s projects, or to collaborate, because they see their own work as complete and valuable, and are ready to spread that joy with others.
The other part of this is that with conference-wide projects, such as spotting a minimum of two sloths a day, everyone was encouraged to be out and about together daily, and with the conference-wide initiative to give talks in any shape or form everyone felt like part of the project-building process could be introducing people to their passions and part of the receiving-feedback process could be having input from experts external to their field. Everyone was on equal footing all the time, and the conference structure and culture maintained the momentum required for people to get to know and respect one another really easily.
“ There’s a real magic out here. For some reason it’s really, really easy to make friends out here.
I heard the words above, almost verbatim, multiple times. From people who hadn’t even met each other due to not having overlapping attendance days. If enough people agree magic exists in a place, if enough people’s hearts feel the same way independently, if enough people chant the same words across conversations after feeling as though they’re part of something larger than themselves, maybe I can be convinced that magic really exists.
I’m glad we have Dinacon in the world, and feel like I found my tribe. I hope it can be a vector for change in everyone who reads this.
Shedding one’s skin in a new era is an artistic and bio- metamorphological project that I implemented at the Digital Naturalism Conference 2019 in Gamboa, Panama. It is a visual work with tropical rainforest plants, their shadows, and animals such as ants.
I used Performental Art, a combination of performance, environmental, and community art. The purpose of the method is to instigate a deep understanding of one’s own role in the ecosystem by observing, studying, analyzing, imitating, and blurring the distinction between the human animal and other natural beings and systems. In meditative work, I reflect on the possibilities of Posthumanism. How would I thank the earthworm that aerates the soil? What position do I adopt in relation to interactive technology? A critical examination of one’s lifestyle forces one to live one’s own art.
By a new era, I am referring to the Anthropocene, and humankind’s profound geological effect on a changing world. My work with the Biomimeticx2 team responds to these changes via research that attempts to discover in the nano-world biomimetic solutions to the management of eco-catastrophe. Macrocosmic photographic material shared by the DiNaCon community is analyzed, interpreted and combined with microcosmic material from biologists and other experts in various fields.
Through art, the project aims to bring us closer to a realization of our existence as part of a whole and to the recognition that, by destroying our environment, we are perpetuating a process of self-annihilation. The methods the project uses include artistic and biological metamorphoses – transformations – that have been implemented in performance and environmental art works. Openness to interpretation as well as tolerance of chance and contingency open the project up to wonder and the restoration of seasonal change.
1/3. Being hacked: ethnographic rigor within an anti-disciplinary community
As an anthropologist curious about how communities of technologists come together and create things, my mission entering Dinacon 2019–Panamá was clear: figure out what “digital naturalism” is. That is, what idea—other than a desire to hang out with agoutis—united a diverse array of technical and artistic professionals, compelling them to travel to the ghost town of Gamboa in the Canal Zone and then hike in the woods or solder electronics together?
I had read statements about digital naturalism by the ur-digital naturalist, Andrew Quitmeyer. I’d read through the Dinacon site and the documentation regarding Dinacon 2018–Thailand, and I’d spoken with a friend who is a longtime associate of Andy’s. But Andy’s technological and biological design principles—in part, that computers and other tools useful to biologists “have to leave the safety of the womb-like laboratories in which they were conceived and confront the messy challenges outside” (Quitmeyer 2017)—didn’t seem to completely map onto the documented projects from Dinacon 2018.
The call to bring a pragmatic maker, DIY (do-it-yourself) attitude into field biology appeared to be only one of several design tenets at work for the first round of digital naturalists (“Dinasaurs”). Other key themes seemed to include speculative design (exploring possible futures through new arrangements of objects and people), technology for art’s sake (pure play with machines), and multispecies becoming (reframing the category of the “human” through new modes of interaction with nonhuman living beings).
With these themes in mind, I planned to write an ethnographic article about the digital naturalists among whom I would work and live for two weeks. And indeed, in order to learn more about what performing digital naturalism (or not) felt like to the various 2019 conference participants, I conducted a series of sixteen semi-structured interviews, most one hour in length and all richly rewarding. (See below for the interview protocol.) Moreover, I participated alongside many more Dinasaurs as they designed, reimagined, and executed projects or simply explored the tropical moist forest. In a sense, I sought to understand the “typical” experience of a digital naturalist while probing for insights into what digital naturalism means.
Dinacon itself, however, is an anti-disciplinary event where participants are encouraged to eschew formalities and traditions, remix ideas, and remain open to change. In fact, more than the call to bring computer engineering and 3D printing into the forest, the organizers of Dinacon nudge participants to not do whatever they would typically do; to not assume that they are immune to environmental influences, human or nonhuman. This ethos was physicalized by the daily “housecleaning” exercise in which Andy would literally chase participants out of his home/lab, forcing them to pause their work and do anything else for at least an hour (but, in practice, two or three, due to dinner).
So my project to write a well-organized and disciplinarily legible ethnographic article mutated. My article (which, to be frank, is competing as of fall 2019 for attention with my overdue dissertation) remains half-finished. Pages and pages of field notes—thumbed out late at night a while lying on the bottom of a bunk bed—remain half-transformed into coherent vignettes and arguments. On the ground, I allowed my disciplinary practice to be hacked, and my project to be intersected by the humans and nonhumans around me. I joined two collaborative projects, one within my existing skillset and one that pushed me to refine my data management skills.
First, I collaborated with designer Sjef van Gaalen to host a short, intensive speculative design workshop on the future of food production, urban planning, and property law called “Speculative Zoöperations.” Drawing from Sjef’s work in the EU on novel cooperative farm–communities (zoöperations) and my work in the northeast US on high-tech indoor agriculture (vertical farms), we challenged five teams to construct maquettes of future farm–cities.
The result was a frenetic collage of futures, all directly and creatively engaged with climate apocalypse, urban dwelling, and how those dimensions of culture intersect with agriculture and food logistics. One city comprised a giant snail; another consisted of enclaves within giant genetically engineered trees in a newly arable (but not too hot) Antarctica; the third consisted of an fortified anarchist garden in New Orleans; the fourth, a dystopian Neo-Toronto, where citizens dwell underground and live off of mycelium; and the fifth, a unique island ecosystem revolving around giant coconuts engineered by escapist capitalists—a site reminiscent of the laser-shark-infested villas of James Bond villains. All told, these science fictional visions explored real trends in late capitalism, summoning them into abstract life in the form of discarded cardboard, masking tape, and orange or blue 3D-printer plastic.
Second, I worked with open science communications specialist Johanna Havemann to collect basic data on all 2019 conference participants and generate a “DINAmap” illustrating their connections to projects, regions, institutional affiliations, and self-identifying tags (drawn in many cases from interviews) such as “maker” or “environmentalist.”
The DINAmap was not meant to be completely exhaustive or richly descriptive, and it’s still open to contributions! It is rather meant to highlight perhaps unexpected shared affiliations and common identities, and to allow us to see at a glance the general diversity (or lack thereof) of participants in Dinacon 2019. All credit to the idea goes to Jo; I simply assisted in data collection and cleaning, and talking through the data visualization hierarchy. This project or a brand-new version moving away from Kumu—which is relatively easy to learn but suffers from the constraints of any free, readymade visualization tool—could continue in future Dinacons. Certainly, the basic demographic information we collected will be interesting to the degree that digital naturalism grows as a discipline and useful to the degree that Andy or other organizers require metrics to show funding organizations regarding the reach of the conference.
Before, during, and long after these collaborative social–visual projects, however, I continued to write field notes and synthesize them into social theories. The following post summarizes my findings, drawing primarily from participant-observation and semi-structured interviews, with both participants and organizers.
Here I do not offer a single cohesive argument or analysis but four reflections that will serve as the basis of an eventual article:
I discuss at some length how Dinacon functions as an event, including the degree to which Dinacon prompts participants to engage with digital naturalism as articulated by Andy. Then I discuss more briefly:
the various ways in which Dinacon serves as an exemplar for proponents of a STEAM (science, technology, engineering, art, and math) education paradigm that is more nimble and equitable than that afforded by the Academy;
the strong aspect of play operant at Dinacon, which runs counter to the pragmatism of both the larger maker movement (which I understand in one sense as seeking to return the pragmatic power of tool-making to the people) as well as techno-capitalism;
and finally Dinacon in the context of the politics of the Capitalocene (or Anthropocene, Plantationocene, Manthropocene, Planthroposcene, C[h]thulhucene—take your pick): the questions I’m still writing through include, what are Dinacon’s shortcomings as a space of inclusive sociality? What are the politics of the event?
I offer these fragmentary analytic sketches in part in the spirit of the other partial, mutating projects I observed, and in part because I welcome feedback on them. Far from a removed judgment on a welcoming community, I’d rather offer points of discussion for the community. If you, dear imagined reader, have feedback, please don’t hesitate to email wmarschall [at] fas [dot] harvard [dot] edu or DM me on Twitter at @hollowearths.
❧ ❧ ❧
2/3. Nudging toward innovation: swift trust in the (semi-)wilderness
So what is digital naturalism as such? Most Dinasaurs interviewed responded with some version of Andy’s design philosophy. They endorsed this as positive and interesting, even as many interviewees and participant-interlocutors made clear that they do not think of themselves as digital naturalists. When prompted, however, interviewees reflected on the structural differences between digital naturalism as a set of design principles and Dinacon as an event that creates room for other forms of tool-, knowledge-, and art-making. We discussed the nature of this event, and how their own projects fit in.
In general, interviewees and participant-interlocutors felt that digital naturalism was inspiring and could continue to grow as a named, specific technology design paradigm, apart from the event of Dinacon. At the same time, they recognized that Dinacon’s evolution would not necessarily be tightly linked to digital naturalism, but rather to the development of a community or network of individuals with other shared commitments. (I generally gloss these as the principles of maker culture, but there are other ways to think about what brings digital naturalists together.)
Regarding the intersection of digital naturalism as design philosophy and event, most interviewees and participant-interlocutors identified Andy himself as the necessary link: one could summarize Dinacon as a charismatic technological design philosophy being explored in an unconference—or some version of that phrase.
I think we’re all naturally scientists, right? But I think… it helps to have a guiding like a North Star, you know, somebody asking these questions.
—a Dinasaur, contemplating Andy’s role as ur-digital naturalist
Regarding Dinacon as a pure event—a form of socialization, a mode of association, a time- and place-bound coming-together, more than an abstract design philosophy or concomitant (anti-disciplinary) pedagogical model—many interviewees and participant-interlocutors compared it to other genres that bring together dedicated amateurs or professionals from different fields for temporary, project-based creative work: hackathons, summer camps, even transformational festivals such as South-By-Southwest or Burning Man. (At least one participant found the companions to Burning Man pejorative.) I glossed this understanding of Dinacon as event in terms of a professional conference or “unconference,” meaning a conference with a clear theme but little or not set agenda, for makers.
For me, it felt more like a hackathon, but like in the wild and you had to, you know, kind of—you had to get the things that you needed.
—a Dinasaur, on the form of the-event-that-Dinacon-is
Overall, many participants stressed that while Dinacon is more of a general maker conference (an event) than a performance or exploration of a specific design philosophy, Dinacon is not truly a conference at all in the sense of an event with a clear purpose for professionals of one type. One interviewee noted: “Calling [Dinacon] a ‘conference’ is itself a hack,” as in a creative exploitation of a rule. I glossed this not-really-ness as an important element of plasticity (wiggle room or “squishiness”) for a developing event and the developing (anti-/trans-)discipline that inspired it.
Likewise, many interviewees and participant-interlocutors felt that Dinacon was, all at once, thematically about digital naturalism, a more general maker paradigm, and various other, variously allied or counterposed themes. So in addition to the nascent discourse on digital naturalism pur sang, we also discussed other relevant technology, design, science, and art discourses in some depth.
The word that seemed to resonance with the most participants by far was “maker.” A distant second was “hacker,” as in computer engineer interested in software and hardware as platforms for creative play—not, many were quick to point out, as in virtuosic computing amateur interested in stealing online identities or state secrets. “Tinker” also came up as a relevant category, implying a maker who works incrementally.
…Hacking is not necessarily, you know, stealing credit cards and doing notorious things… It is really about taking things and using them for unintended purposes or re-purposing other things for new things.
—a Dinasaur, thinking through making, hacking, and tinkering
Other relevant discourses included open science and technology (the conference budget, for example, is open), technology art (making a spotlight-drone controlled by a plant’s electrical signals for humans to dance under, e.g.), molecular biology (genetic barcoding of wild yeast strains, e.g.), and field biology—that is, naturalism avant the digital (various projects to draw, digitally image, record the sounds of, or otherwise simply describe “nature”).
Of course, some projects did fall neatly within Andy’s original concept of digital naturalism as bringing the tools of computer engineering and makerspaces into sites of field biology research: Andy himself, with help from several others, continued to work on automated ant-counting to help entomologist Peter Marting, a collaborative project that was one of the original inspirations for digital naturalism. Many projects, in fact, focused on making new tools, especially sensors.
The project to create yeast traps, isolate wild yeast strains, and barcode their genomes also clearly adhered to the tenets of digital naturalism as a design philosophy for technologists interested in field biology: the project creator even told me, “I want to do fieldwork. … I want to understand microbial diversity in the wild.”
Beyond some clear structural elements that made Dinacon a coherent event, and beyond thematic groups of projects, a final thread clearly ran through the collaborative projects that I observed: this could be called “swift trust,” or the coming-together of professionals with different expertise to work on common goals over a relatively short period of time (coined by first Debra Meyerson in 1996). As in the movie industry, and contra the timescales of most scientific research, Dinacon projects had to be started, refined, and completed within one or two weeks, sometimes less. Often, they began as solo or small-group projects but added elements that required or enabled new collaborators to join.
This process of rapidly gathering new perspectives included formal feedback sessions and informal articulations (“what are you up to?”) over hikes and meals. Ideally, projects’ stakeholders felt that they entered what Andy called a “flow state,” picking up useful elements from the context of Gamboa and from other Dinasaurs.
Everybody has their contribution, right? So you’re instantly aware of the parochialism of your field, like the narrowness of your training once you meet all these other people.
—a Dinasaur, asked about collaboration
…You’re working with an unknown parts list until everyone arrives.
—another Dinasaur, contemplating project design
Ultimately, all curveballs, resource constraints, and new ideas, good or bad, had to fit within a limited number of days to execute a project. Some projects consisted of performances and could be ultimately finished, but some were left half-finished, open-ended, or as first parts or instigations. Dinacon’s organizers did not of course fully impose a swift trust-driven production flow onto project creators a là the Hollywood movie industry. Instead, the clear goal of accomplishing some sort of project and soliciting some sort of feedback within a certain time frame, with the design philosophy of digital naturalism in the background, offered participants guidelines or nudges, gently contouring their social and technical experience toward collaborative, biology-focused projects with one- or two-week scopes of work.
In summary, Dinacon is at least two things at present: a design technology for technologists interested in working with life scientists as well as an annual gathering in a tropical forest of self-described hackers, makers, scientists, artists, and other creative individuals.
Somehow, Dinacon as a total intellectual, emotional, and physical space manages to be both meditative and intense, rule-free and anxiety-provoking. This strikes me as rather the point: if it were merely a meeting of open hardware engineers or only ornithologists or only kinetic sculptors; if less booze were involved; if less internalized pressure to produce work were felt;—if any of these counterfactuals were true, Dinacon would lose its charm as a site where generations meet, disciplinary norms are transgressed, myriad projects unfold and half-unfold and crash, and—most importantly—these tensions must be actively discussed, because you’ll see the same people at dinner and breakfast for a week; because you want to write songs with them and go on long hikes with them; because you’re working on a sensor project together; because you are all out of your element and collectively exploring.
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3/3. Beyond toolmaking, beyond hacking: other ways of reading Dinacon
The above reflection focuses on Dinacon as a space—a time frame, a physical locus—within which technical work of some kind was accomplished. The following shorter reflections focus on kinds of work Dinasaurs they performed, beyond that encompassed in the definition of digital naturalism.
Reimagining the future of STEAM: digital naturalism as educational paradigm
To some degree, many projects did not seem to have a pragmatic objective in mind: the tools they created were non-functional, or the data they collected (length of stay in Gamboa mapped out in a histogram made out of leaves, e.g.), hard to draw meaningful patterns from. The purpose of these projects seemed to be instead to refine one’s skills, to learn about the town of Gamboa and especially the tropical forest surrounding it, or to teach others something. Thus many projects or non-project creative activities at Dinacon seemed to be educational in nature. Skill-sharing workshops were especially common. Most participants seemed eager to share knowledge, with no sense of pedantry. One interviewee reported that the biggest problem with Dinacon is an inevitable feeling of “FOMO” (fear of missing out) vis-à-vis all of the activities offered.
My personal favorite workshops were one on training machines to write poetry using a web app and some sample texts, including a delightfully dry passage about agoutis, and one on forest bees.
Owls for the Kingdom(Cento) She is seeing owl worlds. Then actual owls, which explains the rush of time left over. But the owls are born in name alone—
cut from inside-out colonies on a world planted in the forests. Here, not order—contrast.
—poem composed from lines generated by a computer
But these projects and teaching moments might be best understood as metonyms: Dinacon as a whole can be seen as an earnest, well-designed attempt to model a new détente between the Academy, capital A, and some form of making/doing-focused “unschooling” that feels decidedly non-capital-A-Academic. That is, perhaps more than allowing individual makers or small groups of them to explore interesting projects in semi-wild areas, Dinacon’s primary offering is modeling a way to organize learning by making. This is not an entirely novel idea. Andy stressed when interviewed that he teaches computing and hardware skills by bringing students outside, so in a way, digital naturalism is already at work as a practical mode of tech education, and perhaps as a fully theorized philosophy of pedagogy. But Dinacon offers a showcase space, a transformational event for makers and educators to explore new ways of teaching.
Perhaps some of the makers who come to Dinacon will be inspired and take away ideas about how to educate in their areas. Digital naturalism could very well grow into a common approach for teaching various subjects, particularly those under the STEAM umbrella: Dinacon seems to promote exploring new technical subjects and skills in small groups, in relaxed settings, with few or no concrete outcomes set in advance. One can imagine even more community-wide projects at future Dinacons, to be explored as jigsaws; this idea appealed to several interviewees, who related it to citizen science but differentiated digital naturalism as more about tech skills than epistemic questions per se. One interviewee suggested that future Dinasaurs plant some to-be-determined number of trees appropriate to a visited region. I suggested that we work with local primary and secondary schools, or that we first ask local indigenous peoples what environmental issues they would most be interested in visiting technologists researching.
In any event, for educators, Dinacon offers a chance to rethink what teaching looks like, since a house/makerspace in a ghost town in the tropical forest is not a traditional classroom, and one’s fellow Dinasaurs, not traditional learners.
So yeah, I would like to share something before I leave, yeah. I never leave one place without showing or sharing something about bees.
—a Dinasaur, two days before leaving Gamboa
Escaping the tyranny of pragmatism in maker discourse: a celebration of useless endeavors
At the same time that Dinacon is practical qua project-focused and educational qua post-Academic skill-sharing-focused, it is also a space of pure jeu or play: many projects featured elements that serve no purpose whatsoever, and many days featured moments that were never meant to serve any particular project. Play can be thought of as a rehearsal of creative moves with no goal in mind, as opposed to “mere” fun (a diversion, pure entertainment).
Both dimensions of activity were present at Dinacon, but the philosophy of the event seemed to push participants toward play. I recall many times a fellow Dinasaur stressing that her real “project” was simply to walk through the forest and look for animals. (For me, it was plants.) Andy said that much of the point is simply to encourage the act of “crafting in nature” without stressing specific outcomes.
I personally experienced play at Dinacon in two modes: the first was an invitation to try new things, loosen or change old ones, and especially to explore Gamboa and the forest. This led, for example, to my collaboration with Sjef on Speculative Zoöperations, which was an ultra-fast, compressed version of two different day-long designs workshops with slightly different goals and background lectures. The result was not pure play, in that we still had some pedagogical goals in mind and gave our good-natured participants several specific tasks to complete (create a maquette, name a future city, explain the food system there, respond to a climate catastrophe, incorporate a new cohort of person/market, etc.). But the feeling of playing around with ideas of what future-oriented ecological design is, and how to explore that practice with others, pushed the workshop into existence in the first place.
An example of a second, more pure mode of play was what I called in my field notes “drone fever”: during the evolution of the plant-driven drone-with-a-giant-spotlight-on-it project, the overgrown baseball diamond—the hollow center of the empty colonial town—would be periodically flooded with light for what felt like a quarter of an hour (I don’t know if anyone in the bleachers kept time) as the inchoate frankendrone danced. Bugs fogged the pillar of light as humans oohed and aahed.
I’m sure these flights served some testing purpose for the dronemaker, but for the rest of us, they served as a coordinating ritual akin to a religious sermon. We sat and took pictures and wondered about the future together: how ubiquitous will delivery drones become? Drones in science? Security drones, which of course promote the insecurity that neo-nationalist austerity states thrive upon? Pet drones? Watching someone play around with both technology and a plant in the dark felt rewarding not because we learned anything specific, but because we collectively attended to what felt like an intrusion from the sometimes inspiring, sometimes techno-dystopian future into a quiet idyll of the present. We experienced non-pragmatic making that also didn’t feel like art—a test run, not in a gallery, hardly announced, unclear start and stop times, repeated often.
Likewise, when one Dinasaur discovered that it is both medically safe (short-term) and culturally appropriate to smoke warūmo—the leaf of the ubiquitous, elegantly skinny cecropia tree—at least a few if not many of us played around with this new, free, mild substance. Its smoke was supposed to function like CBD but only ever seemed to function like tobacco. I never learned the full story about how it is traditionally prepared. Maybe no one particularly enjoyed it. The point certainly wasn’t really to learn about plant physiology by smoking it. Instead, the discover of warūmo concretized for me human relationships, not to mention my relationship with the important cecropia tree. Smoking was play that made people and trees more memorable.
In the same way, I barely improved my soldering skills at Dinacon, never did learn to weld, and only wrote a few lines of code for simple web apps—but the event made me remember how those skills work, why they matter, how I might explore them in the future. So in a sense pure play did serve a function by helping a community to form and educational activities to appear approachable.
Pure play might be a pole at one end of a spectrum, the other being pragmatic activity designed to result in some documentable progress or achievement. Rather than simply standing apart, completely separated, however, these poles are always pulling upon each other. It is as hard to imagine Dinacon without play as it is to imagine it without the sharing of practical skills.
Debating the vocation of the maker in the age of climate apocalypse: against an apolitical digital naturalism
Finally, I must discuss another way in which Dinacon functions, and another thing that it is, or may be, or will be, depending on who organizes and attends and writes about it over the next several years. For Dinacon is a boundary object, an entity that stakeholders have some investment in even as they don’t agree on what exactly it is. And Dinacon may change very much in the near future—even if all stakeholders are happy with its current format—in response to climatic and attendant political disruptions of all kinds.
So regarding this boundary objet, I have so many questions. What are the politics of Dinacon, folk (meaning unofficial, ad hoc) or otherwise? Is Dinacon a redoubt, a vacation, a training camp, a place temporarily removed from larger social struggles? How to reconcile the experience of driving through an economically blighted barrio in Cuidad de Panamá with the opulence of the gleaming new postmodern edifice home to the Smithsonian Tropical Research Institute (STRI)?
Does the emergent culture of Dinacon sufficiently depart from a larger maker culture, one that is typically white, male, and above all neoliberal? Can future Dinacons better nudge makers to think about and perhaps abnegate or share their own privileges? Can future Dinacons better plug into local communities, addressing local environmental challenges? Can Dinacon more explicitly offer a response to climate apocalypse?
Widening out, what function should a traditional education in technology play, if any, in an imagined ecotopia? What role should makers and hackers play? What is the capital-P Point, the telos (to be fancy), of the maker in the age of climate apocalypse and neo-nationalism? And how does Dinacon fit in?
At least a few participants struggled with these lines of thinking, and arguments about them at times arose that, however friendly, revealed, real disagreements about the roles of Dinacon-the-event, digital naturalism-the-design-philosophy, and technology overall in various possible futures. These fissures led me to believe that, regardless of the answer to the questions posed, Dinacon functions as an important crucible for asking them.
Since Dinacon is not only a boundary object but an event wherein clever people exploit rules and adapt to new circumstances, I predict that its role as crucible for nudging makers to debate serious questions about the connected, living fragile world will become more important as the event grows and circumstances indeed change. Future projects will no doubt hack Dinacon in order to manifest (eco-)political changes. The anti-politics of technology—pure efficiency, by twentieth-century industrial standards—will fade in relevance. I look forward to learning what emerges in their stead.
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Appendix: interview protocol
Here is the list of questions I asked during hour-long interviews. In many cases, due to the flow of a given conversation, I swapped the order of questions or reworded them in minor ways.
Re feedback, I solicited it during and especially after interviews, depending on time. I owe a sincere thanks to all of the interviewees who shared their thoughts on specific questions and my overall line of inquiry. This version incorporates many changes based on this feedback.
❧ Hello. I’m an anthropologist of ecological technology and design. My research examines communities that come together to imagine and then instantiate new futures for living environments. Dinacon provides an excellent case for the study of such a community. I plan to research and write an ethnographic article about how digital naturalists form a community, building “swift trust,” and then work together to accomplish various goals. May I ask you a few questions about your participation in digital naturalism and Dinacon?
❧ May I record this interview? Thanks!
❧ Would you like you me to keep your answers anonymous, or do I have your permission to write about your work by name?
❧ Can you please state your name and title, and then briefly describe your project at Digital Naturalism 2019?
❧ How did you hear about Digital Naturalism?
❧ Why did you ultimately decide to attend?
❧ Did you have institutional support to attend?
❧ Can you tell me a bit more about your project? How has it evolved since you’ve arrived in Gamboa?
❧ How motivated are you to finish the project you initially pitched? To finish on time?
❧ Have you looked at the book detailing Dinacon 2018? Are you at all motivated by that sort of documentary artifact?
❧ Are you working with other Digital Naturalists at this event? Talk to me about collaboration. In general, and at Dinacon.
❧ Do you speak Spanish?
❧ What do you think of Gamboa? Is this site of particular interest to you? Would you be as likely to attend a future Dinacon elsewhere?
❧ Have you been hiking or swimming yet? Where? How has that affected your project, if at all?
❧ What counts as sustainability for you?
❧ In your opinion, what aspects of a living environment should be conserved? What role does technology play in conservation or preservation of living environments? Any good examples spring to mind?
❧ What makes a technology, or an application of one, instrumentally or morally good?
❧ What is hacking?
❧ What does the phrase “digital naturalism” mean for you?
❧ Do you think of digital naturalism more as a design philosophy for technology (set of guidelines for making tools), a discipline (academic category, teachable), a movement (social grouping, event- and leader-focused), or an imaginary (vision for society)?
❧ What kind of event is this? Burning Man or summer camp? Hackathon or academic unconference? Or detox? Or cult?
❧ What values characterize digital naturalism as novel?
❧ Do you think that events such as this Digital Naturalism conference will help transform traditional disciplines or institutions? If so, how so?
❧ What role does digital naturalism play in global movements for planetary health and environmental or social justice, or climate change mitigation? Policy?
❧ Who else should be included? What about people not from intellectual, “creative” backgrounds?
❧ Is maker culture inclusive, overall? How can it be moreso?
❧ Should Digital Naturalism seek more institutional support, e.g. from a university? What about prize money?
Through the telephone headset you can hear the AM long-wave radio, recognizable as radio with help of the diode.
AM receiver consists of:
Two coils (copper wire 22): 1st band of 40 turns and 2nd band 30 turns
1N34A Germanium diode
Telephone headset – headphones
Insulated wire: 50ft for antenna / 25ft for grounding cable
Pulling radio waves, tapping in, circuiting, a translation, somehow nothing feels so present as working with radio waves. But it is rather an act of presence. Distance is compressed. There is a leap in time. Wrapping the coil around the object keeps one present. If you are counting the turns, as any good crystal radio aficionado is supposed to, you cannot lose yourself in the action fully. I sometimes did this canal-side. It feels like a mantra.
During my time at Dinacon I was making radiophonic objects to create kinds of living documentary installations working with radio waves, found and archive objects and sound – the so-called inanimate, the man-made and the natural. They are something like witness objects.
I brought the pill bottle at the center of this pod from my grandmother’s house. Both my grandmother´s parents lived for a time in Panama, individually emigrating from the West Indies to Panama before coming to the States and eventually meeting each other in a church in Bedford–Stuyvesant, over 100 years ago. This pill bottle is for thyroid medication. My Grandmother´s thyroid was damaged as a child, burned through iodide painting, an experimental practice of the time. This left her with a permanent thyroid condition that she has been taking medicine for ever since.
I spend time in Gamboa´s Soberanía rainforest, sometimes recording alone and others times with Dina colleagues who made exploring a much more curious experience…
Mostly the village of Gamboa seems like a ghost town, abandoned structures and houses. You could easily walk the loop of the town without crossing another pedestrian.
But it does not sound like you are alone! Two sonar worlds seemed to rule here, the balance unknown:
1) That of the jungle, which the town is carved and shaved into. These are sounds from inside the trees, the dirt, and grass, and the sky above. As I rendered these sounds into words I think of my childhood books, a collection of descriptions: roaring, picking, tweeting, buzzing…, amongst my first words practiced just after Moma and Dada and no, no, Rabía no!
2) The other sonar world sounds from the bordering canal. “Canal” is quite appropriate: a vibrating, tremble, something like a “horn blows low”. It is a recognizable machine-at-work sound. And water.
Does the nature remember, what?
The people remember the territory occupied. They remember who lived on which side of town. Pastor Wilbur explains: “The Black West Indians lived on this side…”
This town exists as an important drenching point. Here in the town of Gamboa the land is always sliding into the canal and must constantly be dredged.
I often wander around Gamboa town and I sometimes go to Panama city for supplies. I record folks I meet, not on the street but along the way: a young man who is the son of Panamanian canal engineer- one of the only in his position during those times when Americans ran everything to do with the Canal; an American pastor recruited to preach in English over 40 years ago; and the local sign builder. And I collect sound archives.
The Americans came up with the locks as a solution for the canal project the French gave up on.
Matthew Parker: “[The canal] did not so much impact on the environment as change it forever. Mountains were moved, the land bridge between the north and south American continents was severed, and more than 150 sq miles of jungle was submerged under a new man-made lake. To defeat deadly mosquitoes, hundreds of square miles of what we would now call “vital wetlands” were drained and filled, and vast areas poisoned or smothered in thousands of gallons of crude oil.” – Changing Course, The Guardian
Many lives have been lost in the building of the canal, most to accidents and others to yellow fever. The majority of lives lost were black men from the West Indies. Thousands died drenching the canal – over 20,000.
I recover items from the River Charge: flip-flops, obviously modern, so many types and sizes of flip-flops -there is something about shoes that are haunting – and find lots of pesticide containers and bottles of many different sorts.
I came to Dinacon already a devotee of agoutis. I had been observing them, photographing them, and following them around a city park in Rio de Janeiro for over a year.
In Rio the urban population of agoutis are not quite tame, but not quite wild any longer – they are not afraid of humans. Humans bring them vegetable scraps, french fries, even piles of cat food that they congregate around to enjoy. These agoutis only rarely flare up their butt hair, the signature agouti skittish gesture of fear. They co-exist with the population of stray cats, ducks, pigeons, geese, and peacocks that call the park home…
In Gamboa, I had planned to film the local agoutis. I knew on some level that they would be different from their quasi-domesticated Brazilian cousins, but I did not realize that my entire understanding of agouti behavior was skewed by the city population I knew.
In Gamboa, an agouti is approximately 7.92x more skittish (data forthcoming). They hear the crinkly sound of a human stepping on a decaying leaf on the ground, and they snap to attention, look up, and run away. The most common image I captured when I began agouti observation in Gamboa was that of a retreating rear end.
The biggest difference was how the jungle agoutis in Panama did not seem to crowd around in groups. I never observed more than two agoutis in the same place, and often if there were two grazing, one would attempt to dominate the other and scare it away (cue: flare butt hair). The urban agoutis act more like we do in cities, gathering, eating fried food. In the jungle, the agouti’s important job of burying and dispersing seeds around the forest seems to be a solo endeavor.
So: in order to observe the agoutis of Gamboa, I knew I needed to get closer, and get quieter.
I took note of a spot near the water on the Laguna trail where multiple agoutis had crossed the footpath – frantically, running from me. I went back to the same spot on different days, in the early afternoon, and saw agoutis retreating from me on multiple occasions. This was a place they liked. This would be my stakeout. I set up a very lo-fi camera trap: my Ricoh GR II fixed-lens camera, attached to a hanging vine with a gorilla tripod (approximate cost: R$15, or less than $4 USD).
Under the gaze of the camera, I set up an offering. This was not the french fries and cat food of the Rio park, but a near-rotting pile of orange peels, banana peels, and hibiscus flowers. I set the stage. The bright colors of my food offering lay against the greying palm underneath it. I walked away. I waited.
I waited until the forest forgot I was there. Or until I forgot to consider myself different than the forest. I looked through my scopes at hummingbirds, at toucans in the canopy. I knelt until I no longer felt my quads burning. A blue-crowned motmot landed on a branch inches above my face. A Panamanian flycatcher looked at me, asking. I became like a stone, and when I quieted the forest came alive, dense and throbbing.
I stayed wilding myself for a little more than an hour. When I stood up creaking and walked back to my camera, I saw that some of the food had been taken. I realized in that moment I could have caught any creature in the act – who else might want that banana peel?! But after about 40 minutes of filming only the food pile, my camera caught this:
key moments in the video:
0:18 – the second agouti arrives, clucking 0:22 – brief moment of shared snacking 0:47 – agouti fight! 1:30 – paws out, digging underneath the palm 2:47 – agouti returns, from under the palm 5:42 – return of the agouti, part ii
stills from the video:
If the garbage-food offering was a step towards domestication for these jungle agoutis, my sitting in the woods was a step towards wildness. We met somewhere in the middle.
possible extensions of project:
-what would the urban agoutis of Rio have to say to the forest agoutis of Panama? with a similar simple set-up, a signal could be sent (Arduino connected to Internet) from one group to the other – an LED light, a banana peel being delivered…the above could have been Phase 1 of “Cross-Continental Cutia Communication” (cutia = the Brazilian Portuguese word for agouti)
-an agouti hide, like a birding hide, built to be able to disappear and observe like my camera
-more footage, and a full-on documentary about agoutis
Thanks to everyone at Dinacon! And to agoutis everywhere.
The first time I heard about Andy Q and Digital Naturalism was when I stumbled across a copy of “Hacking the Wild: Madagascar” from 2015 on the internet. I found it to be incredibly thought provoking and inspiring. The hand drawn zine illustrated a 10-day expedition of a small group of folks that included artists, designers, scientists and locals who were exploring the diverse ecosystem of Madagascar through the design of simple electronic hacks. The zine was a collection of photographs, sketches of prototypes and personal and collective deep thoughts. The DIY convergence of nature with analog/digital media as a way to not only experience the wild but to exist within it continued to resonant in my mind. After Hurricane Maria hit Puerto Rico in 2017 and completely devastated the island, I started thinking more about DIY survivalist technologies — things you can quickly hack together in an emergency situation that could provide communication, power, food (especially things you can create with paper towel rolls).
Over the next year, I developed a project around this theme titled “Trading Systems: Bio-Economic Fairy Tales” that looked at the failures and inequities of human designed systems. It raised the question — what might it look like if non-humans were put in the driver’s seat of Puerto Rico’s reconstruction? The project engaged rather whimsical solutions to underscore the severity of the destruction and lack of support from the US government. Some of the design hacks included lemon batteries as a solution to the island’s non-functioning power grid and leveraging the earth’s own electromagnetic waves for communication through self-powered crystal/fox hole radios made out of household items such as lead pencils and razor blades .
So when the opportunity emerged this summer to participate in a Dinacon I was more than excited! I had big project ambitions for my 2 weeks in Gamboa but as it happened I was so enthralled with the energized, lovely human and non-human community and lascivious landscape that I got just a tiny bit distracted. I will admit that some of my luxurious time was spent attempting the following: #1) impersonating a human laser frog chorus, #2) interspecies communication with agouti on best garbage foraging practices, #3) outracing a supermax ship in a slowly leaking kayak, #4) thinking about harvesting energy from baby crocodiles, and of course #5) swimming at the “tropical palace” every moment possible (you can IM me for details).
But the majority of my time was spent reflecting on the wonderful hacks the Madagascar team created and seeing if I could recreate them. Although I made headway on a few, the one pictured here was most successful. I call it “Andy’s Ear” — a circuit and speaker made from a leaf, wax, metallic wire and magnets. Other experiments included exploring fiber optic threads to make an insect sensor, organic breadboards with giant mushroom caps, and a tactile way to analyze/collect data through your tongue using wire probes, a leaf and conductive thread. I am continuing to explore these digital-natural hybrids systems to incorporate into larger, future projects and so thankful for the amazing time I had learning and sharing at Dinacon!
Special thanks to the marvelous Jana for her expert modeling skills!