Dr Betty Sargeant from PluginHUMAN

Whilst at DiNaCon (August 14-20) I will collect unique fauna and water samples and take images of their microscopic biological structures. I will also record bio data, including audio, and the movement of gases and moisture, from inside trees and waterways. This data will be used to create PUL$E, a new digital art installation by PluginHUMAN (Betty Sargeant and Justin Dwyer).

PUL$E places audiences in the centre of a multi-sensory experience that’s controlled by the life force of trees. Through this project we aim to forge deep connections between people and our natural environment, raising questions around ecological conservation in the age of economic rationalism. The development of PUL$E is being fed by a wide range of field trips (to the Amazon, Panama, Taiwan, remote Australia etc) where PluginHUMAN are collecting data from significant local trees and waterways.

The PUL$E installation will feature the internal microscopic structure of significant international trees. This data will be enlarged and printed onto acrylic sculptural forms. The printed acrylic sculptures will be lit by full-colour programmable LED lights. The light show will be controlled by bio data collected from the significant international trees. This bio data will reflect the gas, movement, moisture and sounds from inside the trees. Audiences will be surrounded by environment-controlled audio, visuals and aromas in an immersive art encounter.

Tully Arnot

23-31 August

I’m an Australian visual artist, working with kinetic sculpture (cheap servos, Arduino, pretty low tech) , video, performance, photography etc. My practice deals with how people interact with both the environment and technology, especially at the intersections of these. I work a lot with simulations of nature.

Recent work has been documentary based, I hope to explore the jungle and speak with a lot of researchers, and build some kind of speculative narrative about interactions with the environment. Also keen on some en plain air electronics tinkering 🙂

Stuff online at www.vimeo.com/tullyarnot

Susan Booher

Dates: 04/8-10/8

Project: Susan will be recording her travels to and around Gamboa, Panama as well as the local flora and fauna (on land, in the air, and along the river) with a 360-degree camera to deliver an immersive experience in virtual reality to aging and/or disabled people through technology and digital recordings.

Bio: I’m a graduate student in Design Research and Development with a specialization in Aging at the Ohio State University. I practiced commercial interior design for 13 years before returning to academia to pursue an MFA. I’d like to continue with a career that supports the aging population and dementia. It’d be a dream to create an experience that can benefit the cognitive and emotional health of older adults who can no longer travel.

Jason Bond

Attending August 2nd—16th 2019

I’m a digital interactive media (“videogame”) artist with a special interest in our relationship with nature. I’ll be at Dinacon for 2 weeks and will probably make a videogame or something!

Attaching some of my past work below:

A wee prototype game I made where you roam the city of Toronto (re-created via map data) as the local wildlife! Animal models from MalberS Animation, city built using Wrld3D, music by Everloop. I assembled the pieces into a 4-player sandbox game.
A cute all-ages game I co-created with Colin Sanders, wherein one nurtures planets back to health by growing and maintaining a space garden. Features ecosystem simulation and code-generated plants (each unique). I co-designed, did most of the code base, and created the visuals.

Joel Murphy

Hi, I’m Joel. I will be at Dinacon from the 3rd to the 18th.

These are the things/ideas that I want to explore

  • How technology can survive in the jungle
  • Sounds from the canal V Sounds from the jungle
  • Parasitism
  • Symbiosis
  • Cybernetics
  • Zip lines

I know a lot of things, and I don’t know a lot of things. I look forward to helping and learning with all the Dinasaurs!

Translating Nature into Art

As an artist, I see myself less so as creator and more so as a translator. I take my direction from the biggest source of  inspiration there is, nature, and try to turn what I see into images that can foster in others just a little bit awe for the natural world. Generally, I work at translating natural design into tattoo design. I am interested in how one can simplify the complexities of natural elements into simple lines, forms, and patterns.  

Before I arrived at Dinacon, I was inspired by photos being posted on the Dinacon social media platforms. I saw photos of plankton collected on the Divamarine lab and I was moved to start translating translucent microscopic creatures into black and white 2-D designs– to make visible the invisible. Once on the island, it was the specimens I encountered there (sometimes literally at my door step) that I drew from. Since Dinacon, I have continued creating designs based on the local flora and fauna of Thailand that touch me with their beauty. 

Below are some tattoo designs (plus one pen and ink sketch and one watercolor drawing) that were motivated by projects of other Dinacon participants as well as the unique outdoor experience of the convention.

-Mari Crook

View of Koh Lon from the Diva marine learning lab

starfish larva

crab larva

jellyfish larva

crab larva

ink and watercolor drawing of specimen found at Dinacon

drawn from a common tree frog found on the walls of the Dinacon lab and maker space

drawn from a common tree frog found on the walls of the Dinacon lab and maker space

baby king cobra

hibiscus

frangipani

Hannah Wolfe

 

Dates: 06/26/2018-07/07/2018

Project: Island Caterpillar

Bio:  Hannah Wolfe is a media artist and PhD candidate in Media Arts and Technology at the University of California, Santa Barbara.  She earned a B.A. in Visual Arts from Bennington College (2009) and both an M.S. in Media Arts and Technology (2016) and an M.S. in Computer Science (2017) from the University of California, Santa Barbara. Her work has been shown at international art exhibitions and published in academic journals.  Her artwork focuses on the relationship between body and technology, giving computers and robots biological qualities. Her research interests include human robot interaction, affective computing, virtual reality, and computational creativity.

Website

Isabel Tweedie


Issy Tweedie is a theorist whose work lies at the intersections of psychology, critical theory, feminist theory, and philosophy; her current interests center on altered states of consciousness and feminine subjectivities. She received her Master of Arts in Critical Theory from the University of Kent, where she completed a dissertation on sexuality in feminist science fiction. She earned her Bachelor of Arts from Hampshire College where she developed an interdisciplinary concentration in psychology, philosophy of mind, and psychedelic studies. Issy has presented work at the Society for Literature, Science, and the Arts (SLSA) and the Cognitive Development Society, participated in artist residencies at Cultivamos Cultura, and has extensive research experience in developmental psychology labs.   

Mary Miller

[Dates: May 30-June 13]

Projects:

  • Secret graphic novel project I’ve been working on with Andy and some other folks, which may make its debut at Dinacon
  • Music video for a song called “Robot Language,” on my upcoming E.P. , “Beep Boop.” (I write/perform under the moniker Dezmediah)
  • Short story inspired by what I see at the conference.
  • Collecting soundscapes for my soundscape collection.

Bio:

Writer and activist. I have a Master of Social Work degree, with a Health Policy concentration. I’m interested in system dynamics and how ecology intersects with social justice. I was a cofounder of 350 STL, a local chapter of 350.org, and have experience planning marches, sit-ins, and all sorts of fun stuff like that.

Lately, I’m concentrating more on my writing and will be attending Boston University’s MFA program in Fall 2018. I like to write science-fiction and literary-fiction and have been writing a young adult science-fiction graphic novel series with Andy for the past year.

Although my higher education background is humanities- and social-science-based, I am definitely a biology and science-writing nerd. Would love to geek out with fellow E.O. Wilson and Elizabeth Kolbert fans. Lately, I’ve been thinking a lot about mushrooms and am looking forward to checking out the fungal life on Koh Lon.