Craig Durkin

[ May 27 – June 9 ]

Craig Durkin (http://www.highcube.org/) is a renaissance man of design and fun adventure.

During the conference he proposes to lead mini-expeditions around the island while carrying a bunch of sensors to do 360 camera + GPS mapping + fruit/plant identification of trails on the island, and producing videos, imagery, and maps of things we find in the island.

Amit Zoran

[July 1-8]

Hybrid (digital, molecular yet local) Gastronomy.

Dr. Amit Zoran is Senior Lecturer at the School of Engineering and Computer Science at the The Hebrew University of Jerusalem. He holds a Ph.D. and a M.S. in Media Arts and Science from the MIT Media Lab, a M.Des. in product design from Bezalel, and a B.Sc. in Communication System Engineering from Ben-Gurion University, Israel. In his work, Dr. Zoran studies human-computer interaction, design, craft, and cooking, exploring the divergent realms of emerging computational design technologies and traditional hand-hewn skills.

Hybrid (digital, molecular yet local) Gastronomy: Digital Gastronomy is a culinary vision were traditional cooking is infused with new computational abilities (rather than replacing the chef with an autonomous machine). We will investigate how to deploy digital cooking techniques in traditional Thai kitchens, using local ingredients that we collect in nature, and integrate them into cooking via hybrid methods.

David Bowen

[June 02 – 14]

David Bowen  is a studio artist and educator whose work has been featured in numerous group and solo exhibitions nationally and internationally. Bowen’s work consists of interactive, reactive and generative processes that emerge from intersections between natural and mechanical systems. He is currently an Associate Professor of Sculpture and Physical Computing at the University of Minnesota.

At the conference, he will produce a work that utilizes data obtained from this unique landscape and geographic location. Some examples of this include scanning the dynamic surface of the water, capturing the physical movements of objects caused by the wind or logging fluctuations in temperature and light conditions. This collected data will manifest itself in a physical sculptural object that will move, adapt to or emulate the natural phenomena observed.