Valerie is the Director of the Wildlife Cancer Observation Network and a PhD student at Arizona State University. She studies all things animal, evolution and cancer related. Her particular interest lies in how cancer affects non-human animals, and how the different evolutionary paths each species has taken might affect how susceptible each one is to cancer. Additionally, she wants to understand how anthropogenic influences might affect cancer in animals and use this as a tool to explore our changing world. In her free time she plays cello, climb rocks, and occasionally trains computers to write poetry.
Bio: I’m a new media artist and creative coder from Barcelona. I focus my practice in code, electronics and non-digital objects for creating interactive projects often framed as experimental games, which aim to go beyond the game itself. From educational to sociological approaches, my interest lies in the de-hierarchization of traditional art relations. With my works, I have participated in different festivals such Ars Electronica, Japan Media Arts Festival, FILE Festival or Sónar, among others, and I have also done residences in TAG Montreal, an EMARE Residency at QUT (Brisbane) and Platohedro (Medellin).
At this moment I am working on a long-term research project around robots, artificial intelligence and social relations. The purpose of this research is to create an interactive installation based on a hybrid multi-agent social simulation. The multi-agent system is based in a master environment and a series of intelligent networked robots. The robots have wheels and different sensors that allow them to move, feel and communicate with the environment. They also have AI software that allows them to have their own personality, social status, and to learn and communicate verbally with others. The main objective is to visualize and analyze the power relations within a society in a physical way, through objects that represent the different individuals, their status and behaviour in a procedural simulated world. I’d like to bring some of this devices to the Dinacon and see how they interact with that environment.
Adam Zaretsky Ph.D. is a Wet-Lab Art Practitioner mixing Ecology, Biotechnology, Non-human Relations, Body Performance and Gastronomy. Zaretsky stages lively, hands-on bioart production labs based on topics such as: foreign species invasion (pure/impure), radical food science (edible/inedible), jazz bioinformatics (code/flesh), tissue culture (undead/semi-alive), transgenic design issues (traits/desires), interactive ethology (person/machine/non-human) and physiology (performance/stress). Headmast
ImmerSea: Subversive Submersibles is water-adapted augmented reality (AR). This may include aquatic AR goggles, immersive AR environments and AR submergibles. ImmerSea: Subversive Submersibles are installation experimentations creative real time and re-mashed audio visual overlays for experience alteration and tabulation of reactions. Centered around a pop-up sustainable miniature golf course made for recording biodiversity, we plan to transmit live mixed Video Jockey footage to our submerged AR human subjects in the Andaman Sea. Miniature golf is great low impact fun especially if it is sourced from local and sustainable materials. The Sustainable Miniature Golf Course is an interface to teach-in about biodiversity, human gene editing and bioethics. It is also a chill-out node to refuel, talk about theory and practice, hatch bioart ideas and underwater AR-VJ immersive transmission station. With enough funding we plan to use zorb balls and biosensors which may lead us into immersive use of sounds and tactility drawn in real time from the biodiverse environment.
Maggie Kane (http://www.streetcat.media/) is an experimental artist that specializes in the design and development of sustainable social systems via technology and accessible educational programming.
Streetcat is ~ A free knowledge + education advocate. Founder of feminist/ trans/ non-binary friendly makerspace. Recycled materials artist. Aspiring anime character.
Dinacon 2 Project:
Plastics Hacking! Let’s demystify plastics recycling on a micro-scale and explore various methods of creating new objects out of recycled plastic with various open-source + easily accessible tools.
Maggie is currently focused on developing sustainable educational and income-generating programming for community organizations in the Atlanta area. She serves as a Director and Chair of Activities and Culture for Freeside Atlanta, famously known as Atlanta’s original hackerspace. There, she develops and manages the weekly educational programming that provides free or low-cost classes and events for the community to learn about robotics, electronics, knitting, DIY arcade building, and more.
Madeline Schwartzman (www.madelineschwartzman.com, @seeyourselfsensing) is a New York City writer, filmmaker, and architect whose work explores human narratives and the human sensorium through social art, book writing, curating, and experimental video making. Her book, See Yourself Sensing: Redefining Human Perception (Black Dog Publishing, London, 2011), is a collection of futuristic proposals for the body and the senses. Her forthcoming book, titled See Yourself X: Human Futures Expanded (Black Dog Publishing, London), looks at the future of the human head. At DiNaCon, Madeline will make fun head prosthetics using the island’s natural treasures, Arduino and the human sensorium.
Kitty Kelly (Quitmeyer) (wellreadpanda.com) is a librarian turned professional yarn-crafter. Her interests lie in sustainability, knitting and crochet, books, and red pandas. She has volunteered to teach some of her amazing skills during the conference. Perhaps you will be able to become a mobile knitter / hiker like her!
She has also offered to lead daily yoga and meditation classes at dinacon. (Though she has a disclaimer that she is not a professional in any of these.)
[ May 27 – June 9 ]
Craig Durkin (http://www.highcube.org/) is a renaissance man of design and fun adventure.
During the conference he proposes to lead mini-expeditions around the island while carrying a bunch of sensors to do 360 camera + GPS mapping + fruit/plant identification of trails on the island, and producing videos, imagery, and maps of things we find in the island.
Michael Candy (Australia/Nomadic) is an incredible kinetic artist. He uses physical technologies to impart systems theory on ecology and sociology (http://main.michaelcandy.com). From making scale replicas of metamorphosis to remotely operated protest devices installed within the G20 exclusion zone. His devices empower and translate closed systems into tangible medium; a flooding river is given a voice, a goldfish is at the mercy of a cocktail party, colours shine never visible, synthesizers are controlled by an active volcano and in the Amazon mercury vapor rises above a golden statue in an illegal mining town.
He recently has been working on systems to interact between pollinators and robotic systems, e.g his synthetic pollenizer: https://www.youtube.com/watch?v=cJYHxtWfQmQ
Hybrid (digital, molecular yet local) Gastronomy.
Dr. Amit Zoran is Senior Lecturer at the School of Engineering and Computer Science at the The Hebrew University of Jerusalem. He holds a Ph.D. and a M.S. in Media Arts and Science from the MIT Media Lab, a M.Des. in product design from Bezalel, and a B.Sc. in Communication System Engineering from Ben-Gurion University, Israel. In his work, Dr. Zoran studies human-computer interaction, design, craft, and cooking, exploring the divergent realms of emerging computational design technologies and traditional hand-hewn skills.
Hybrid (digital, molecular yet local) Gastronomy: Digital Gastronomy is a culinary vision were traditional cooking is infused with new computational abilities (rather than replacing the chef with an autonomous machine). We will investigate how to deploy digital cooking techniques in traditional Thai kitchens, using local ingredients that we collect in nature, and integrate them into cooking via hybrid methods.
[June 02 – 14]
David Bowen is a studio artist and educator whose work has been featured in numerous group and solo exhibitions nationally and internationally. Bowen’s work consists of interactive, reactive and generative processes that emerge from intersections between natural and mechanical systems. He is currently an Associate Professor of Sculpture and Physical Computing at the University of Minnesota.
At the conference, he will produce a work that utilizes data obtained from this unique landscape and geographic location. Some examples of this include scanning the dynamic surface of the water, capturing the physical movements of objects caused by the wind or logging fluctuations in temperature and light conditions. This collected data will manifest itself in a physical sculptural object that will move, adapt to or emulate the natural phenomena observed.