Dates: 8/17/19 – 8/31/19
Hey Dinacon! I’m a sound and software artist based in Portland, OR. My work plays with conversation, language and relationships using humor, space and memory. Through online and physical installations and performances, I poke fun at the current convergence of political and corporate perspectives and create new ways for people to interact with each other, machines and the world. I enjoy learning and teaching others about new technology and ideas.
My project is to make an abstract video game based on the historical excavation of the Culebra Cut (part of the Panama Canal near Dinacon), with hand-drawn graphics and an improvised synthy soundtrack.